Sunday, June 19, 2016

AR

I downloaded and used the untargeted augmented reality apps for puppies and butterflies. The butterflies was more real because the butterflies fly and they don't land anywhere thus they are more versatile and lifelike. The bunnies on the other hand were not so successful because the app requires a flat surface. If the flat surface has many objects on it, the app does not recognize the objects and the bunnies run over the objects when in reality they would jump around them. Thus the bunnies app only really works with a very large flat surface without anything on it. Otherwise the butterfly and the bunnies app work well. The animals are obviously computer animated but the are real enough to be fun.
The untargeted apps were a little more fun because of how interactive they were. I used the world map and the bunny images from Quiver with my brother and wife. We also tried using the Toyota racing app. The apps worked much better than the untargeted ones because the augmented reality worked within preprogrammed parameters and didn't have to adjust to the environment a great deal. The AR stayed on the page and even if the iPad was held still and the page was moved the AR would move with the page. The fact that what my wife and brother colored was rendered into a 3D image that interacted slightly with the real world was very engaging.
I believe these apps have quite a few uses in the classroom. For 1st to 3rd graders, these kinds of apps would be helpful in helping students understand how programs, math, and science relate to their lives because they can manifest themselves through an image in a world that is almost in ours. The more educational apps like anatomy 4D and ARs that deal with space and astronaut equipment can be used to give older kids an almost tangible experience with objects they will most likely never see with their own eyes such as space rovers and human internal organs. These apps could be used as support for class lessons on the topics to aid with differentiation in the class.

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